Browsing Πτυχιακές εργασίες / Bachelor Theses by Advisor "Παχουλάκης, Ιωάννης"
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Design and implementation of 3rd person action RPG game in Unity 3D.
Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
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Publication Date: 2021-11-03This dissertation is about the development of a Third-Person Action RPG game by using the game engine Unity3D. In addition, more emphasis is placed on the development of artificial intelligence, using finite state machines ... -
Design and implementation of turn-based card game in Unity.
Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
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Publication Date: 2021-09-01The aim of the present thesis was to create a two-dimensional multi-player digital card game. Players have the ability to log into the game with their own personal account and create their own deck of cards by selecting ... -
Implementation of an FPS 3D Adventure game in Unreal Engine.
Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
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Publication Date: 2023-10-11Introducing techniques to create a game environment with AAA graphic techniques for optimal performance and great quality in graphic fidelity is the concept of this thesis. We will first understand the Unreal renderer that ... -
Two dimensional survival game in Unity.
Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
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Publication Date: 2020-11-30This thesis is about the creation of a 2Dimensional Survival Game for computers that was developed using Unity Game Engine and designed using the programs Aseprite for the character models and Tiled for the forming of the ... -
Two-dimensional game development in Unity.
Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
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Publication Date: 2024-02-05The subject of this thesis concerns the creation of a two-dimensional platform game which has been developed in the Unity Game Engine and is compatible for computers. Various tilesets were used to create the maps and ... -
3D character modeling in blender animated in Unity.
Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
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Publication Date: 2020-07-08The concept of 3D graphics refers to the use of a three dimensional representation of geometric data, which is stored on the computer for use in calculations and in visualization as 2D images. The objects of 3D graphics ... -
Creation of 3D animated character (Αsset) for interactive applications like Unity 3D game engine.
Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
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Publication Date: 2024-01-24In this paper we will go through the process of creating a complete game-ready 3D character to be used in Unity Engine. There will be an analysis of the three core aspects of a 3D model, namely the mesh, the textures and ... -
Design and implementation of music interaction in VR, with Unity3D.
Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
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Publication Date: 2020-10-09The subject of the thesis is the design and implementation of a game, so that the player interacts with a stream of objects that come towards him, to the rhythm of a selected music track, using appropriate controls (VR ... -
Design and implementation of a Turn-Based RPG in Unity 3D.
Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
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Publication Date: 2023-07-06This thesis, presents the design and implementation of a Turn-Based RPG, using the Unity 3D Game Engine. The design process, will focus on creating a balanced and engaging battle system, while maintaining the feeling ... -
Design and implementation of a horror-type game in Unity.
Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
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Publication Date: 2020-05-07The subject of the present thesis is the creation of a horror-type video game using Unity. The main goal of this thesis is the production of high-quality graphics. While working on the project, a variety of software is ...