Now showing items 1-3 of 3

  • Development of 3d video game with implementation of electroencephalography EEG

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Theodorakopoulou, Andriana
    Thesis advisor: Papadourakis, Georgios
    Publication Date: 13-07-2015
    In our times, there has been a tremendous evolution of technology that has, among others, extended the human capabilities. The notion of using a brain's electrical activity (electroencephalography) to interact with personal ...
  • Export cognitive processes information via electroencephalography

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Grigoriadis, Dimitrios
    Thesis advisor: Tsiknakis, Emmanouil
    Publication Date: 2016-06-28
    This work studies the effect of stress/anxiety states on EEG signals during one-minute music video sessions. The emotion induced to each subject while watching each video is represented and projected to arousal and valence ...
  • Design and implementation of an active electrodes based eeg device, suitable for use in steady state visual evoked potentials (SSVEP). Study and applications.

    T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
    Authors: Lygerakis, Michail
    Thesis advisor: Tsiknakis, Emmanouil; Sakkalis, Evangelos
    Publication Date: 2016-07-18
    Steady State Visually Evoked Potentials (SSVEP) are defined as signals produced by the brain as responses to visual stimulation at certain frequencies. When a visual stimulus ranging from 3.5 Hz to 75 Hz, [1] stimulates ...