Now showing items 1-13 of 13

  • Exergames for Parkinson’s disease patients using Microsoft Kinect.

    T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
    Authors: Papadopoulos, Nikoalos
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 16-02-2016
    Physical rehabilitation can be beneficiary for the physical condition and the mental health of patients with Parkinson’s disease (PD), especially if it is conducted on a daily base. Although due to the lack of interest, ...
  • Gesture based human-computer interaction using Kinect.

    T.E.I. of Crete, School of Engineering (STEF), IPPS Advanced Manufacturing Systems, Automation and Robotics
    Authors: Vardakis, Evangelos
    Thesis advisor: Makris, Alexandros
    Publication Date: 2017-09-08
    This thesis introduces the design and the implementation of a gesture based human-computer interaction system which gives to the user the ability to do basic computer operations without input devices such as computer mouse ...
  • Natural human-computer interaction applied on desktop applications using multimodal input devices.

    T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
    Authors: Vlasopoulos, Anastasios
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 2017-09-13
    Human-Computer Interaction as a term that exists from the early 80s. It is an evolutional term which has its root from the term Man-Machine Interaction. Man-Machine Interaction as an idea came out of studies in the 1940s. ...
  • Developing interactive application "invisible percussion" using the Kinect device and programming language Processing.

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Kontos, Christos
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 14-01-2015
    In this dissertation we have developed applications that exploit the space and motion detection technology of the Kinect device. By giving the user the ability to pull data from the environment around him and from his own ...
  • Development of a qualifier input control using Microsoft Kinect Sensor.

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Vlasopoulos, Anastasios
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 01-08-2013
    This thesis addresses the issue of human - computer interaction and presents the design, development and implementation of a multimodal natural user interface system. The development of new interaction techniques in recent ...
  • Application development for data entry from NUI Devices in Unity platform.

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Sfendylis, Emmanouil
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 07-04-2015
    This work deals with the development of an application for the interaction between Microsoft’s natural user interaction sensor, Kinect and Unity’s game engine web player. At the same time there is a reference to the most ...
  • Create web application to using sensor and user interaction.

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Chouliaras, Nikolaos
    Thesis advisor: Malamos, Athanasios
    Publication Date: 26-11-2013
    In this thesis, we created an application that transfers data from the kinect device to the user's browser. The application will be extended to be used to handle a game, which will be written in HTML5 and will run in the ...
  • Development of a natural user interface (NUI) and creation of a context information manager, using Microsoft Kinect.

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Varchalamas, Petros
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 11-11-2013
    Τhis thesis presents a multimodal Natural User Interface (NUI), meaning a system for human-computer interaction that the user operates through intuitive actions related to natural, everyday human behavior. The main purpose ...
  • Manipulation of internet browser with multimodal devices and introduction of multimodal interactive framework C.O.A.L.S.

    T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
    Authors: Varchalamas, Petros
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 2016-07-18
    Humans interact with each other and with their environment in everyday life by utilizing the five basic senses as input modalities while using for output, modalities like sounds, gestures, gaze, facial and body expressions. ...
  • E-brochure on "Rehabilitation methods".

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Kynigopoulos, Paschalis; Kyriakou, Kyriaki
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2018-03-19
    This diploma thesis aims to present a game that helps improve motor function in people with Parkinson's disease. Our e-brochure was done with the help of an existing dissertation on the creation of this game. To implement ...
  • Platform of user-computer interface using the Microsoft sensor Kinect.

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Kontochristos, Ilias; Chatzidimitris, Nikolaos
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 02-04-2015
    This thesis was the subject of our study for quite a long time and we believe that given the importance of the issue it will be a major stepping stone for our subsequent development in the industry. More specifically, in ...
  • A real-time skeleton-based physical rehabilitation platform.

    T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
    Authors: Xylourgos, Nikolaos
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 24-07-2015
    The present thesis develops a virtual real-time physical rehabilitation platform tailored to Parkinson’s Disease (PD) patients. Proper exercises for PD patients are drawn from references, including also the corresponding ...
  • Towards an automatic ιntelligible monitoring of behavioral and physiological metrics of user experience: head pose estimation and facial expression recognition.

    T.E.I. of Crete, School of Engineering (STEF), MSc in Informatics and Multimedia
    Authors: Kalliatakis, Grιgoriοs
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 04-12-2015
    In this thesis a model for building, visualizing and ultimately assessing behavioral and physiological metrics of user experience in terms of head pose changes and facial expression variations is presented. The motivation ...