Now showing items 1-3 of 3

  • Design and implementation of turn-based card game in Unity.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Saridakis, Anastasios
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2021-09-01
    The aim of the present thesis was to create a two-dimensional multi-player digital card game. Players have the ability to log into the game with their own personal account and create their own deck of cards by selecting ...
  • Implementation of an FPS 3D Adventure game in Unreal Engine.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Trochidis-Efthymiadis, Vasileios
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2023-10-11
    Introducing techniques to create a game environment with AAA graphic techniques for optimal performance and great quality in graphic fidelity is the concept of this thesis. We will first understand the Unreal renderer that ...
  • Design and implementation of a Turn-Based RPG in Unity 3D.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Balla, Christina
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2023-07-06
    This thesis, presents the design and implementation of a Turn-Based RPG, using the Unity 3D Game Engine. The design process, will focus on creating a balanced and engaging battle system, while maintaining the feeling ...