Now showing items 1-17 of 17

  • Interactive presentation of cultural content using hybrid technologies, geographical systems and three-dimensional technologies.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Kolokouris, Charalampos
    Thesis advisor: Malamos, Athanasios
    Publication Date: 2022-10-20
    The general idea is: the visualization of cultural content, approaching the user in the 3D digital space, through the map which is used as a basic means to navigate throughout the main interface. The main platform for ...
  • A virtual reality serious game platform to support treatment of phobia patients.

    T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
    Authors: Kornarakis, Ioannis
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2017-02-09
    Phobias are an Anxiety Disorder with a significant percentage of the general population suffering from them. In recent years, Virtual Reality Exposure Therapy has emerged, that aids in the treatment of phobias using ...
  • X3D and Google Earth.

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Mpekyras, Konstantinos
    Thesis advisor: Triantafyllidis, Georgios
    Publication Date: 04-05-2010
  • Development of demonstrational environment based on Metaverse technologies.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Milathianakis, Michail
    Thesis advisor: Malamos, Athanasios
    Publication Date: 2023-09-27
    In this dissertation is studied and developed to create a metaverse environment. There is also a report on the virtual reality and its branches, the technologies used for its development and that benefit. Specifically, ...
  • Virtual museum and three-dimension object's modeling.

    T.E.I. of Crete, School of Applied Sciences, Department of Environmental and Natural Resources Engineering
    Authors: Vezyraki, Euaggelia; Kantartzi, Iro
    Thesis advisor: Maravelakis, Emmanouil
    Publication Date: 27-02-2009
    In this thesis are analyzed the steps and operation of the computational 3d-Som program which refers to the process which must be followed for the 3-d modeling of objects, identical to the original. Furthermore, the ...
  • Website and audio-acoustic services and products with X3D.

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Fotou, Stravroula
    Thesis advisor: Malamos, Athanasios
    Publication Date: 17-07-2008
  • Creating an animated short movie and sound environment.

    Η.Μ.U, School of Music and Optoacoustic Technologies (SMOT), Music Technology and Acoustics Dept.
    Authors: Ploumpidis, Simos-Michail
    Thesis advisor: Orfanos, Ioannis
    Publication Date: 2021-05-13
    The purpose of this paper is to study the process of producing a short film with 3D animation techniques. The first part will focus on theoretical research, will present the history of animation, its main applications and ...
  • Virtual environment interaction with a virtual reality glove.

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Alexandrou, Alexandros; Voulamantis, Nikolaos
    Thesis advisor: Malamos, Athanasios
    Publication Date: 29-01-2009
  • Cognition in digital environments.

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Kavousanos, Georgios
    Thesis advisor: Papadourakis, Georgios
    Publication Date: 2016-09-06
    This document contains the results of an attempt to explore the differences in the activity of the human brain that is exposed to a digital world through Virtual Reality(VR), as opposed to more traditional media (Computer ...
  • Immersive applications through virtual reality glasses.

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Tziritas, Marios
    Thesis advisor: Malamos, Athanasios
    Publication Date: 2020-06-23
    For a decade now, virtual reality has come into people's lives, at first with difficulties and skepticism, but now everyone has at least a little bit of contact with it. In the present thesis will explored and analyzed the ...
  • The attitude of cultural visitors towards virtual / augmented reality applications.

    Η.Μ.U, School of Management and Economic Sciences (SMES), Business Administration and Tourism Dept.
    Authors: Kosmidou, Paresa-Soula; Tsiolias, Christos
    Thesis advisor: Kourgiantakis, Markos
    Publication Date: 2020-10-08
    The discovery and the evolution of computers, constituted one of the most important factors, that changed the flow of history, by allowing on one hand the representation of information in digital form and on the other ...
  • Consumer attitudes towards commercial augmented/virtual reality applications.

    H.M.U., MSc in MBA for Engineers
    Authors: Oikonomou, Anastasios
    Thesis advisor: Kourgiantakis, Markos
    Publication Date: 2022-10-21
    Digital Information and Communication Technologies (ICT) have, in recent years, led to an increase in the effectiveness of marketing research. Digital marketing has recently been defined as a technology-backed adaptive ...
  • Virtual world creation using the open source software OpenSimulator.

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Karelis, Stavros
    Thesis advisor: Papadourakis, Georgios
    Publication Date: 06-07-2012
    Demonstration of installation, configuration and how the program OpenSimulator functions, in which is hosted a new virtual world for use in educational needs. In the platform is implemented the construction and adaptation ...
  • Audiovisual production in technologies of virtual reality.

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Koutoulas, Vasileios; Xypolitakis, Georgios
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 15-12-2014
    This thesis is a 10 year review from 2000 to 2010 and concerning the technology of virtual reality and the application to the education. Specifically we are reviewing history of augmenting and virtual reality from their ...
  • A real-time skeleton-based physical rehabilitation platform.

    T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
    Authors: Xylourgos, Nikolaos
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 24-07-2015
    The present thesis develops a virtual real-time physical rehabilitation platform tailored to Parkinson’s Disease (PD) patients. Proper exercises for PD patients are drawn from references, including also the corresponding ...
  • Semantic description of scenes in virtual reality environments.

    T.E.I. of Crete, School of Engineering (STEF), MSc in Informatics and Multimedia
    Authors: Kontakis, Konstantinos
    Thesis advisor: Malamos, Athanasios
    Publication Date: 30-11-2015
    Over the past few years, VR environments have been widely adopted in numerous domains as the de facto artificial reality solution for the immersive experience of simulated worlds. Moreover, their practicality was further ...
  • Design and implementation of music interaction in VR, with Unity3D.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Chamilos, Antonios
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2020-10-09
    The subject of the thesis is the design and implementation of a game, so that the player interacts with a stream of objects that come towards him, to the rhythm of a selected music track, using appropriate controls (VR ...