Now showing items 1-8 of 8

  • "Dinotopia" a visual serious game. An application for education purposes.

    T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
    Authors: Smyrnakis, Athanasios
    Thesis advisor: Vasilakis, Konstantinos; Kalogiannakis, Michail
    Publication Date: 2018-09-12
    Games in education have always been a tool for increasing motivation and interest of the students. What is presented here is a serious game with a purpose to motivate the student to learn about paleontology. The game is ...
  • Facebook as an educational tool and the quality of learning.

    T.E.I. of Crete, School of Engineering (STEF), MSc in Informatics and Multimedia
    Authors: Kounoupas, Nikolaos
    Thesis advisor: Vasilakis, Konstantinos; Kalogiannakis, Michail; Mellas, Christos
    Publication Date: 04-12-2015
    In context of this thesis, we are going to design implement and run a complete university course (winter semester) using the Facebook service and we will try to evaluate, through different assessment approaches, the quality ...
  • Semantic modeling of educational curriculum and syllabus.

    T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
    Authors: Katis, Evangelos
    Thesis advisor: Vasilakis, Konstantinos
    Publication Date: 2018-06-06
    Applying Semantic Web and Ontological technology in education offers powerful benefits in several areas of interest and will change the current education mode. Ontologies can be used for knowledge organization, knowledge ...
  • A serious game as a screening tool to identify children with dyslexia.

    T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
    Authors: Skounti, Paraskevi
    Thesis advisor: Vasilakis, Konstantinos
    Publication Date: 2018-09-12
    “Dyslexia is a neurodevelopmental disorder characterized by deficits in the ability to learn or to use specific academic skills. Dyslexia is a cross-cultural and chronic condition that typically persists into adulthood. ...
  • A Web-Based implementation for the specification IMS QTI.

    T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
    Authors: Velegraki, Eirini
    Thesis advisor: Vasilakis, Konstantinos
    Publication Date: 2016-10-26
    In this thesis we consider the specification Question and Test Interoperability (QTI) of IMS GLC. QTI is a data model designed for representation of tests, questions and reporting their results. Another aim of QTI is to ...
  • School as a service.

    T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
    Authors: Orfanakis, Vasileios
    Thesis advisor: Vasilakis, Konstantinos; Kalogiannakis, Michail
    Publication Date: 2016-08-23
    Today, during the “fourth industrial revolution” which is lead by the Internet and the digital ecosystem it creates, educational institutes are expected to achieve the development of not only the functional skills of ...
  • Design, implementation of a personal learning environment and investigate determinants of user acceptance.

    T.E.I. of Crete, School of Engineering (STEF), MSc in Informatics and Multimedia
    Authors: Spyridakis, Konstantinos
    Thesis advisor: Vasilakis, Konstantinos
    Publication Date: 10-11-2015
    The contemporary necessity for individualized learning and self-management of the learning process has led to the development of new learning systems such as Personal Learning Environment - PLE. Personal Learning Environments ...
  • Implementation of a web based application to support IMS common cartridge specification.

    T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
    Authors: Relakis, Antonios
    Thesis advisor: Vasilakis, Konstantinos
    Publication Date: 2017-09-20
    IMS Common Cartridge (IMS CC) is a suite of open standards and specifications developed by IMS Global Learning Consortium for interoperable packaging of educational resources. It was developed primarily to support the use ...