Now showing items 1-4 of 4

  • Design and implementation of turn-based card game in Unity.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Saridakis, Anastasios
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2021-09-01
    The aim of the present thesis was to create a two-dimensional multi-player digital card game. Players have the ability to log into the game with their own personal account and create their own deck of cards by selecting ...
  • Industrial installation simulator for electricity production on a computer using Unity 3D.

    Η.Μ.U, School of Engineering (ScENG), Mechanical Engineering Dept
    Authors: Asprakis, Eleftherios-Tsampikos
    Thesis advisor: Vasilakis, Konstantinos
    Publication Date: 2023-09-18
    This project deals with the development of a 3D industrial computer installation simulator with the help of the Unity 3D software. AutoDesk programs were used mainly for the design of the installation and for the implementation ...
  • Design and implementation of music interaction in VR, with Unity3D.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Chamilos, Antonios
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2020-10-09
    The subject of the thesis is the design and implementation of a game, so that the player interacts with a stream of objects that come towards him, to the rhythm of a selected music track, using appropriate controls (VR ...
  • Design and implementation of a Turn-Based RPG in Unity 3D.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Balla, Christina
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2023-07-06
    This thesis, presents the design and implementation of a Turn-Based RPG, using the Unity 3D Game Engine. The design process, will focus on creating a balanced and engaging battle system, while maintaining the feeling ...