Browsing Πτυχιακές εργασίες / Bachelor Theses by Keywords "εικονική πραγματικότητα"
Now showing items 1-5 of 5
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Interactive presentation of cultural content using hybrid technologies, geographical systems and three-dimensional technologies.
Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
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Publication Date: 2022-10-20The general idea is: the visualization of cultural content, approaching the user in the 3D digital space, through the map which is used as a basic means to navigate throughout the main interface. The main platform for ... -
Development of demonstrational environment based on Metaverse technologies.
Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
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Publication Date: 2023-09-27In this dissertation is studied and developed to create a metaverse environment. There is also a report on the virtual reality and its branches, the technologies used for its development and that benefit. Specifically, ... -
Creating an animated short movie and sound environment.
Η.Μ.U, School of Music and Optoacoustic Technologies (SMOT), Music Technology and Acoustics Dept.
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Publication Date: 2021-05-13The purpose of this paper is to study the process of producing a short film with 3D animation techniques. The first part will focus on theoretical research, will present the history of animation, its main applications and ... -
The attitude of cultural visitors towards virtual / augmented reality applications.
Η.Μ.U, School of Management and Economic Sciences (SMES), Business Administration and Tourism Dept.
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Publication Date: 2020-10-08The discovery and the evolution of computers, constituted one of the most important factors, that changed the flow of history, by allowing on one hand the representation of information in digital form and on the other ... -
Design and implementation of music interaction in VR, with Unity3D.
Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
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Publication Date: 2020-10-09The subject of the thesis is the design and implementation of a game, so that the player interacts with a stream of objects that come towards him, to the rhythm of a selected music track, using appropriate controls (VR ...