Now showing items 1-10 of 10

  • Design and implementation of 3rd person action RPG game in Unity 3D.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Beladakis, Georgios
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2021-11-03
    This dissertation is about the development of a Third-Person Action RPG game by using the game engine Unity3D. In addition, more emphasis is placed on the development of artificial intelligence, using finite state machines ...
  • Design and implementation of turn-based card game in Unity.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Saridakis, Anastasios
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2021-09-01
    The aim of the present thesis was to create a two-dimensional multi-player digital card game. Players have the ability to log into the game with their own personal account and create their own deck of cards by selecting ...
  • Implementation of an FPS 3D Adventure game in Unreal Engine.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Trochidis-Efthymiadis, Vasileios
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2023-10-11
    Introducing techniques to create a game environment with AAA graphic techniques for optimal performance and great quality in graphic fidelity is the concept of this thesis. We will first understand the Unreal renderer that ...
  • Two dimensional survival game in Unity.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Koundouraki, Eleni
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2020-11-30
    This thesis is about the creation of a 2Dimensional Survival Game for computers that was developed using Unity Game Engine and designed using the programs Aseprite for the character models and Tiled for the forming of the ...
  • Two-dimensional game development in Unity.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Mavrogenakis, Nikolaos
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2024-02-05
    The subject of this thesis concerns the creation of a two-dimensional platform game which has been developed in the Unity Game Engine and is compatible for computers. Various tilesets were used to create the maps and ...
  • 3D character modeling in blender animated in Unity.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Kokkoni, Theofania
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2020-07-08
    The concept of 3D graphics refers to the use of a three dimensional representation of geometric data, which is stored on the computer for use in calculations and in visualization as 2D images. The objects of 3D graphics ...
  • Creation of 3D animated character (Αsset) for interactive applications like Unity 3D game engine.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Lydakis-Simantiris, Andreas
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2024-01-24
    In this paper we will go through the process of creating a complete game-ready 3D character to be used in Unity Engine. There will be an analysis of the three core aspects of a 3D model, namely the mesh, the textures and ...
  • Design and implementation of music interaction in VR, with Unity3D.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Chamilos, Antonios
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2020-10-09
    The subject of the thesis is the design and implementation of a game, so that the player interacts with a stream of objects that come towards him, to the rhythm of a selected music track, using appropriate controls (VR ...
  • Design and implementation of a Turn-Based RPG in Unity 3D.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Balla, Christina
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2023-07-06
    This thesis, presents the design and implementation of a Turn-Based RPG, using the Unity 3D Game Engine. The design process, will focus on creating a balanced and engaging battle system, while maintaining the feeling ...
  • Design and implementation of a horror-type game in Unity.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Kamnakis, Stylianos
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2020-05-07
    The subject of the present thesis is the creation of a horror-type video game using Unity. The main goal of this thesis is the production of high-quality graphics. While working on the project, a variety of software is ...