Now showing items 1-9 of 9

  • Augmented reality as a cultural building promotion medium

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Pirpiris, Dimitrios
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 2024-01-31
    Augmented Reality represents a burgeoning educational technology with the capacity to introduce inventive teaching approaches and foster captivating learning experiences. The integration of game-based design into Augmented ...
  • Design and development of a treasure hunt environment.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Bartokaymenos, Spyridon; Fragkiadakis, Zacharias
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 2023-03-14
    Back in the age of piracy, treasure hunting was the practice of searching for sunken shipwrecks in hopes of salvaging gold and artifacts with market value. Nowadays, this activity has evolved past its once dangerous roots ...
  • Development of a dynamic virtual guide platform.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Paximadakis, Dimitrios
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 2023-07-19
    Navigating complex university campus layouts presents significant challenges for students, faculty, and visitors. Despite advancements in navigation technology, there is still a need for a comprehensive solution tailored ...
  • Development of an automatic code grading platform.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Pervolarakis, Michail
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 2022-10-13
    Education has undergone a profound transition as a result of the technology revolution. The use of computers to distribute learning-related content that leads to the development of new knowledge and skills is referred to ...
  • Dynamic visualization of 3D objects through augmented reality.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Sfyrakis, Myron
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 2023-07-03
    Augmented Reality (AR) is a technology that overlays digital information and elements onto the physical world, enhancing the user's real-world experience. It has various applications, including entertainment, education, ...
  • Learning platform with personalized content.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Kremmydas, Charalampos
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 2023-07-13
    E-learning platforms have grown in popularity recently, offering people a convenient and effective way to learn new things and improve existing ones. But not all platforms are made equal, and some have UIs that are poorly ...
  • Report writing subsystem for SYNTHESIS information system.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Paterakis, Emmanouil
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 2021-03-11
    Templatized reporting is a report generation technique utilizing template files for exporting reports. Each report template provides a customized report formatting and stylization, allowing more flexibility of the generated ...
  • Application development for recycling.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Mavroeidi, Maria
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 2022-04-08
    In the context of this work, a game was designed, with a primary goal to teach the process of recycling to primary school children. The game includes activities that describe the process of recycling from the moment we ...
  • Design and implementation of human memory educational games.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Pityanou, Konstantina
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 2023-06-26
    For decades, electronic games are important means of entertainment for, almost, all age groups and social classes. Over the years, the development of new interaction technologies between the user and the device has enabled ...