Browsing by Keywords "gamification"
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3D visualization of learning management systems with gamification techniques to increase motivation of students.
H.M.U., School of Engineering (ScENG) MSc in Informatics & Multimedia
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Publication Date: 2024-01-29This thesis presents the design and development of a 3D gamified environment for the Open e-Class Learning Management System (LMS), aiming to enhance student motivation and engagement in e-learning. E-learning, a pivotal ... -
Application development with flash for Mathematical of the third grade of Elementary school.
T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
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Publication Date: 05-12-2014In this dissertation we were asked to develop an interactive game of Mathematical knowledge for children of the third grade of Elementary school. We all acknowledge that technology has affected all aspects of our lives ... -
Application development with flash for Geography on 6th grade of Elementary School.
T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
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Publication Date: 16-06-2015In this thesis is being presented the assimilation of school knowledge through e-learning. This is being achieved with the implementation of a game which’s main objective is to teach the subject of Geography to the children ... -
Application development with flash for Physics of the fifth grade of Elementary school.
T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
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Publication Date: 08-04-2015We live in a time where technology has penetrate every aspect of our everyday life. One area that has started to take advantage of the countless possibilities of technology is the area of education. In this assignment we ... -
Learning the Greek language of the second elementary class with Flash.
T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
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Publication Date: 28-05-2012Nowadays that computers and new technologies have literally invaded our lives, more and more of their applications have influenced every single aspect of human activity including education. There have been a great number ... -
Gamification in education.
Η.Μ.U, School of Management and Economic Sciences (SMES), Management Science and Technology Dept.
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Publication Date: 2021-07-10Gamification is presented as one of the most remarkable technological developments. It has already penetrated the business sector and in recent years has been applied with great success in the field of education. It remains ... -
Competency based learning in line with CEDEFOP.
H.M.U., School of Engineering (ScENG) MSc in Informatics & Multimedia
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Publication Date: 2023-12-07The aim of this diploma thesis is to examine whether application of e-learning tools can help in vocational education and training for the acquisition of microcredentials. For this purpose, an online course was designed ...