Browsing Μεταπτυχιακές εργασίες / Master Theses by Advisor "Vidakis, Nikolaos"
Now showing items 1-9 of 9
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Design and development of effective and customizable serious game platform based on learning profile.
T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
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Publication Date: 2017-12-01The robust growth of Information and Communication Technology (ICT) and its massive usage in every aspect of human life has made a tremendous impact on the learning procedure, leading to new concerns over the need to reform ... -
Design and development of user-friendly authoring tool for location based treasure hunts.
T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
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Publication Date: 2018-10-23Location based games can be a very attractive way to make the participants discover new places, learn about their history, or just play around! In a treasure hunt, riddles guide the players from point to point. The creator ... -
Enhancing public safety with smart street lighting: Koules walkway case.
T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
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Publication Date: 2018-10-23The Internet of Things (IoT) paradigm has given new tools and countless opportunities to promote new Smart City initiatives on a worldwide scale. IoT provides the means to remotely monitor, manage and control devices, ... -
Natural human-computer interaction applied on desktop applications using multimodal input devices.
T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
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Publication Date: 2017-09-13Human-Computer Interaction as a term that exists from the early 80s. It is an evolutional term which has its root from the term Man-Machine Interaction. Man-Machine Interaction as an idea came out of studies in the 1940s. ... -
Open-adaptive-authorable platform for educational games.
T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
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Publication Date: 2016-07-14Games in nature are often a bounded simulation of real-world tasks/activities that educate the individual. They are a powerful learning tool not only for the young ages of preschoolers, as F. Froebel described, but for ... -
Manipulation of internet browser with multimodal devices and introduction of multimodal interactive framework C.O.A.L.S.
T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
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Publication Date: 2016-07-18Humans interact with each other and with their environment in everyday life by utilizing the five basic senses as input modalities while using for output, modalities like sounds, gestures, gaze, facial and body expressions. ... -
Learning, basic structures, algorithms and data structures in procedural programming with the use of Arduino. The case of programming in the 2nd grade of the vocational high school.
T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
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Publication Date: 2019-01-11STEM education is increasingly being used by the educational community to deal with situations in the real world through a design-based problem-solving process used by engineers or scientists. This method allows students ... -
Towards an automatic ιntelligible monitoring of behavioral and physiological metrics of user experience: head pose estimation and facial expression recognition.
T.E.I. of Crete, School of Engineering (STEF), MSc in Informatics and Multimedia
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Publication Date: 04-12-2015In this thesis a model for building, visualizing and ultimately assessing behavioral and physiological metrics of user experience in terms of head pose changes and facial expression variations is presented. The motivation ... -
Deep learning framework, for image classification applications.
T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
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Publication Date: 2016-08-23In this master thesis, we design and construct a Deep-Learning Framework, which is a model for building image classification applications. We demonstrate the “CNNs Tester” and a web-application structure. “CNNs Tester” ...