Now showing items 1-8 of 8

  • CTS physiotherapy using exergames and the Leap Motion sensor.

    T.E.I. of Crete, School of Engineering (STEF), PPS in Informatics and Multimedia
    Authors: Tsilidi, Diana
    Thesis advisor: Pachoulakis, Ioannnis
    Publication Date: 2017-09-12
    There has been extended research regarding the negative effect of using computers and playing video games, but in recent years researchers suggest that video games, that motivate players to move, especially the games that ...
  • Design and implementation of turn-based card game in Unity.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Saridakis, Anastasios
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2021-09-01
    The aim of the present thesis was to create a two-dimensional multi-player digital card game. Players have the ability to log into the game with their own personal account and create their own deck of cards by selecting ...
  • Development of a serious educational game for special education.

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Barianos, Anastasios-Kristofer
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 2018-02-15
    Ancient theater is one of the first forms of art humans partook in and as such has been a significant contribution in cultural heritage. Through the years it has evolved, starting from religious ceremonies and reaching to ...
  • Edutainment: Development of a video with an indirect goal of education.

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Vogiatzakis, Sokratis
    Thesis advisor: Vidakis, Nikolaos
    Publication Date: 2019-09-10
    In the past two decades, video games have been a major source of entertainment for people of all ages and have been especially attractive to children. Trying to capitalize on the engagement the children have with this ...
  • Developing electronic game through Unity.

    T.E.I. of Crete, School of Engineering (STEF), Department of Informatics Engineering
    Authors: Paterakis, Antonios
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2017-10-02
    This thesis concerns the developement of a shared-screen Action Multiplayer videogame, which is implemented using the Unity GameEngine and the programming language c#, which the engine supports. This thesis includes a ...
  • Industrial installation simulator for electricity production on a computer using Unity 3D.

    Η.Μ.U, School of Engineering (ScENG), Mechanical Engineering Dept
    Authors: Asprakis, Eleftherios-Tsampikos
    Thesis advisor: Vasilakis, Konstantinos
    Publication Date: 2023-09-18
    This project deals with the development of a 3D industrial computer installation simulator with the help of the Unity 3D software. AutoDesk programs were used mainly for the design of the installation and for the implementation ...
  • Design and implementation of music interaction in VR, with Unity3D.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Chamilos, Antonios
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2020-10-09
    The subject of the thesis is the design and implementation of a game, so that the player interacts with a stream of objects that come towards him, to the rhythm of a selected music track, using appropriate controls (VR ...
  • Design and implementation of a Turn-Based RPG in Unity 3D.

    Η.Μ.U, School of Engineering (ScENG), Electrical and Computer Engineering Dept
    Authors: Balla, Christina
    Thesis advisor: Pachoulakis, Ioannis
    Publication Date: 2023-07-06
    This thesis, presents the design and implementation of a Turn-Based RPG, using the Unity 3D Game Engine. The design process, will focus on creating a balanced and engaging battle system, while maintaining the feeling ...